![]() ![]() Close your Golaem character file without saving it. select the root bone (Hip), click on Load Selected Skeleton and click Automatic Compute. As Golaem doesn't support Segment Scale Compensate on bones please disable it on each joints, you may use this script:ġ. Test your skinning, it should be Alright.ġ1. ![]() Now select the already skinned body then the clothes and click copy Skin Weights.ġ1. Select your bones hierarchy and your clothes geometries and Smooth Bind.ġ0. According to the options you've activated your character should be already skinned. An easy way to convert all your shader could be to run the magic script maya2VRay by Paul Dreisen.ĩ. ![]() Convert it to your will for your favorite render engine. Check your textures, with the options you've activated your character have already some textures applied.ħ.Yet the shaders have all been converted to Phong while exported in fbx. Rename your geometries with more nicer names.Ħ. Open maya, set it to centimeter if it's not the case and import your fbx.Ĥ. Export it as an Fbx with this options enabled: Embed Textures, Collect Textures to Folder, Merge Clothing into figure Seleton, Convert Clothing into static Geometry.ģ. Create your character in DAZ studio pro.Ģ. Here is the way to easily convert your DAZ characters to use them in Golaem Crowds.ġ. ![]()
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